Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, January 1, 2013

Find: HTML5 port puts 'Dune II' in your browser

HTML5 port puts 'Dune II' in your browser

Dune II in JavaScript (2)


Following in the footsteps of a recent Command & Conquer remake, Russian developer Aleksander Guryanov has created a full HTML5/JavaScript port of the 1992 title Dune II, allowing gamers to enjoy classic real-time strategy (RTS) gameplay in most modern browsers. The implementation is based on the work of the OpenDune project, an effort to create a fully open source version of the seminal game, and is remarkably faithful to the original.




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Saturday, September 1, 2012

Find: Microsoft brings eight classic Atari games to HTML5

Microsoft brings eight classic Atari games to HTML5-enabled browsers

Atari Microsoft browser games

Microsoft is partnering with Atari to re-release eight classic games this week for HTML5-enabled browsers. Asteroids, Combat, Centipede, Lunar Lander, Missile Command, Pong, Super Breakout, and Yar’s Revenge are all available via a new arcade section at Atari's website. The games will work on the latest versions of Internet Explorer, Chrome, Safari, Firefox, and other popular HTML5-capable browsers — including mobile versions of Safari and Internet Explorer.

The pairing between Atari and Microsoft is part of Microsoft's broader effort to market Internet Explorer in unique ways to consumers and developers — highlighting the power of HTML5 content on the web. Microsoft has previously launched a HTML5 version of Cut the Rope and a B...

Saturday, July 7, 2012

Find: Developer releases source of HTML5 mobile game, sheds light on challenges

Looks like a valuable resource!

Developer releases source of HTML5 mobile game, sheds light on challenges

Inspired by the buzz around HTML5, game development studio Wooga recently attempted to build a complete mobile game with standards-based Web technologies. To share the results of its year-long experiment, the company has published the game’s source code on GitHub under an open source software license.

Wooga also published a blog entry that describes some of the lessons that their developers learned from the experience. The company sees considerable potential in HTML5 gaming, but says that the technology isn’t quite ready yet. Wooga is releasing the source code with the hope that it will contribute to the Web development community’s body of knowledge.

"The reason we’re making Pocket Island open source is so that talented developers all around the world can learn from the team’s work here at Wooga, before breaking and improving on it," the company wrote in a blog post. "The promise of HTML5 is still an exciting one and while the time for mass market implementation may not be in 2012, we’re confident its time will come."